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Falhops

9
Posts
A member registered Apr 09, 2022

Recent community posts

Really fun to play and agree with other comments that the roll to choose weapon mechanic actually makes good sense.

I couldn't open it with macOS.

Very wonky controls. And I don't really get the charge mechanism.

Really fun game.  I actually learned some patterns to get the number I wanted which other games haven't been able to.

It's like a rogue-like with one map. It's a bit chaotic so I didn't really change my strategy based on what the enemies rolled. But I played until I got over 1 minute. Fun! 

A+ for effort! Perhaps make a cleaner background and larger enemies so you can see all the nice graphics?
There's not really any incentive to change weapons. Perhaps make enemies that only dies to certain weapons?  

I wonder if it would be more intuitive if it was in 3D. I didn't get that the dice always showed the opposite number of what I thought it would until I realized that it was like a real die. Otherwise really fun and I played several rounds.

The main mechanic didn't really have an effect since I just spammed the LMB to shoot. But it is addicting to just keep on shooting blocks that attack you. Reminds me of those zombie shooters browser games.

Fine premise but once the a-ha moment is gone there's unfortunately not much more to come after. I wonder if there could be added new mechanics.

 A high score is not really a motivating mechanic for me. Perhaps make each map with a "par score" that you have to beat to advance to the next level?